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Artigos-->DISNEYWAR - The huggest Entreprise -- 25/03/2003 - 16:57 (Ricardo Oliveira) Siga o Autor Destaque este autor Envie Outros Textos
DISNEYWAR – The huggest Enterprise

Ricardo Oliveira (in Usina de Letras 20/03/2003 14:58)



George W. Bush inaugurated today, March 20, 2003, a bold design of entertainment.



Perhaps inspired by other enterprises that aimed giving leisure to the American citizens and those of the world, this design has a little more domestic pretension but, isn’t therefore, less bold.



DISNEYWAR will present the visitor everything that he could long for: Fame, sensation of Power and security. Everyone can get everything for a small amount of dollars.



Many surprises will still be offered to the Americans in entertainment, culture and action.



Bringing to DISNEYWAR the concept of reality-shows you will be able to play some important roles in the game. Everything depends on your financial possibilities since it is not a game for the smartest or most cunning people.



It is a game of challenges and chances to eliminate the adversaries, the fastest possible



The one who is able to identify what the capital of Brazil or what the difference between cashmere (kind of cloth) and Kashmir (a region in India) is also gets points. Among other cultural questions like those asked in TV programs that pay for right answers to general knowledge questions on popular culture.



As it happens in all reality shows, after going through these initial challenges, a voice authorizes you to go on with the game. From here on, the similarity between this reality show, and the others is reversibly, proportional.



These reality shows become true uninteresting small shows.



Some free modules already released by the American media present:



The Fantasy Island where you can assume the virtual figure of Tony Blair.

Back to the Sun where you can make cultural tourism using the figure of Jose Maria, Aznar or simply, assume the best rank:

The Empire Attacks where you will be able to use the figure of George Orwell’s character in the book 1984 and save North America from the aggressors whom you choose.



Even if it is the first time you are playing the game, it will not be difficult. More than 20,000,000 (twenty million) pamphlets guide you as to proceed to win, as it was made to teach the Iraqis to surrender.



At last... a single warning due to the requirements of the insurance companies.



Attention: If any of the equipment decides to check your identity insert, for the maximum of two minutes, your green card in, to prevent embarrassments or definitive elimination of the game.



And, a salutation: May God Save you and let’s have a nice game.

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