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40+ Great Card Games For All Occasions

Posted by Will Roya on December 10, 2018

by BoardGameGeek reviewer EndersGame

So you have a beautiful deck of custom playing cards. Now what? You can certainly put it quietly and safely on your display shelf, occasionally looking at it out of the corner of your eye to remind you that it is really yours, give an admiring glance at the exquisite tuck case, and get a fuzzy feeling inside knowing that it contains some wonderful cards within. You can even take out the cards from time to time, to feel their embossed and papery touch in your hand, and remind them that they are loved. And maybe you can even take them for an occasional spin with some high flying cardistry magic, or use them for some card magic. 

 

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But one of the best ways to enjoy a wonderful custom deck is by using it for a card game. That way you actually get to use the deck, and others get to enjoy it too. And during moments of down time, when you are staring at a hand of cards, you can savour the stunning artwork and just enjoy the creativity. But what card games should you play? Most people have learned a handful of card games at best, but the truth is that there is just a whole world of wonderful card games out there, just waiting to be discovered and explored. I have a large collection of other modern games, but over the years I have learned a lot of card games with a traditional deck, and I find myself often coming back to them - especially when I have a custom deck in my hands!

So here is a list of some of my favourite traditional games with standard playing cards, arranged alphabetically, and grouped roughly according to their primary suitability for adults or children. Included at the end of the list is a section with books about games with playing cards that I own and can recommend, along with links to some other resources. Each game also notes its suitability according to the number of players. It is worth noting that several games are excellent for just two players.

Although some more recently invented games are included, for the most part the emphasis of this list is on traditional card games that have stood the test of time in some way, and we are not concerned here with using a standard deck to play modern games. Obviously there are many other games that can be played with a standard deck of cards besides the ones included here. This list is not intended to be exhaustive, but just represents the ones are most well-known, and for the most part are games that I have personally tried and enjoyed, or ones that I know are good classics that are worthwhile learning. I hope this will encourage you to stretch yourself outside of your comfort zone, and that you will take the time to learn and explore some new territory. Believe me, it is really worth it, because there are some truly fantastic games here!

Each game has a direct link to where you can find the rules on Pagat.com, which is the most authoritative and comprehensive website with rules for card games.
 
People playing cards
 

Social and Family Games

This category is somewhat arbitrary in that some of the card games in the other categories can also be enjoyed socially or with children, and the games in this category are certainly not just for children. But if I was looking for a fun and lighter game that is easy to learn and play, these are all excellent choices.

Blitz (2-12 players) - A popular and casual/social card game, also known as "Scat", "Thirty-One", "Ride the Bus", and "Blitz". By drawing and discarding a card each turn, the aim is to try to improve your three card hand to have the closest to 31 points in one suit.

Cheat (3-13 players) - Also called "I Doubt It" or "Bullsh**", this is a game many children have played. The aim is to be the first to get rid of all your cards, and you can bluff about what cards you are playing on a turn, but if you get challenged and caught out you have to pick up the entire pile.

Egyptian Ratscrew (2-6 players) - This is a quick-slapping game that is like Slap Jack on steroids, and has been published commercially under the name Slamwich.

Fan Tan (3-6 players) - Also known as "Sevens", "Domino", "Parliament", and "Pay or Play". In turns players play a card to a common layout, which will begin with sevens as the foundation for each suit. Once a seven is played, you can build up or down on that suit, with the aim to be the first to play all your cards.

Golf (2-6 players) - A great casual game for two players that also works with 3 or more. There are many variations, the most common one being six card Golf, where everyone has a 3x2 grid of cards worth varying points, that you try to improve. Just like in real golf, the goal is to get the lowest score possible over nine holes or hands.

GOPS (2 players) - A simple and quick bidding/bluffing game for two players. The Diamonds are point cards corresponding to their value, and revealed one at a time in random order. Players each get an entire suit as their hand (Clubs or Spades), and play a card of their choice, with the revealed point card going to the higher played card. GOPS is an acronym for "Game Of Pure Strategy", since there is zero luck.

Knock Out Whist (2-7 players) - Also called "Trumps", this is a simplified version of Whist, where the aim is to avoid elimination after each hand by winning at least one trick. The first hand has seven tricks, and it becomes harder to stay in the game because each successive hand has one less trick. A perfect game to introduce people to trick-taking.

Mao (2-7 players) - This game has especially been popular in college and university crowds since the 1960s, and the aim is not just to win but to have fun. Essentially it is a Crazy Eights variant with special additions, but the rules may not be discussed; new players are expected to try to figure out the rules by observing a game and by trial and error. Theoretically there are overtones of Mornington Crescent, Fizzbin, and Calvinball, but Mao is actually a playable game.

Palace (2-6 players) - Also called "Sh**head", "Karma" or "Idiot". A very light casual game, where the aim is to avoid being last to get rid of your cards. Players each have a row of three face down cards, a row of three face up cards covering these, and a hand of three cards. On your turn you play cards equal or higher than the card on the discard pile, otherwise you pick up the entire pile.

President (3-16 players) - Classically known as "Chairman," "Scum," or "A**hole", and fun for groups, this is an easy introduction to the family of climbing games. The aim is to get rid of cards as soon as possible, and you must play at least as many cards as the previous player, but with higher values. Depending on the order in which players go out, a new hierarchy of players is established. A variation of this was published commercially as The Great Dalmuti. For more advanced climbing games, see Big Two later on this list.

Ranter-Go-Round (3-12 players) - This is also known as "Screw Your Neighbor",  "Chase The Ace" or "Cuckoo", with slight variations. A simple game of passing cards around, with a high luck element, the player with the lowest card at the end loses a chip, and the aim is to avoid being eliminated by losing your chips.

Rummy (2-6 players) - A classic card game, in which players draw and discard cards, trying to get "melds" that typically consist of sets of the same values or runs of consecutive values. Many variants exist, including Gin Rummy, which is an excellent game and appears later on this list, as well as some commercially published games like the Mystery Rummy series. Contract Rummy (3-5 players) also developed from Rummy, and adds the complication that in each round players have to fulfil a different contract, which is a fixed combination of sets or runs, that they must have before they can meld. A version of Contract Rummy was published commercially under the name Phase Ten.

Scopa (2-6 players) - A fascinating classic Italian card game that is especially good for two players, and for four players as a partnership game called Scopone. Players are using cards in their hand to "capture" point-scoring cards from a common pool, with captured cards matching or adding up to the value of the card played from hand. Also recommended is Escoba (3-4 players), which is the Spanish name for the Scopa di Quindici variant common in Brazil, in which you capture cards that add to a total of 15 by including a card from your hand. Closely related to Scopa is Casino, which has gives some added options for play, and appears later on this list.

Speed (2-4 players) - Also called "Spit", this a high speed game similar in style to Nertz (see later on this list), but slightly easier and more suitable for children. The aim is to be the first to get rid of all your cards by simultaneously and quickly playing cards of higher or lower value to a common stock.

Spoons (2-8 players) - A hilarious game for kids or large groups, also known as "Pig" or "Donkey". Players have four cards and simultaneously pass a card to the left, trying to get a set of four matching cards, at which point they take a spoon from the center, which is the signal for everyone to grab a spoon - but there is one less spoon available than the number of players! "My Ship Sails" is a variation that has the aim to collect seven cards of the same suit.
 

My Ship Sails
 

Trick-Taking Games

Trick taking games are one of the most common types of card games, and classics like Hearts and Spades are good examples. It is a game where players all have a hand of cards, and game-play revolves around a series of "tricks", in which each trick involves everyone playing one card from their hand, with the trick typically going to the person who played the highest card. If you have never played a trick-taking game before, I suggest you start with Knock Out Whist, which was listed in the previous category, and is an excellent and fun way to get introduced to this style of game.

500 (4 players) - The national card game of Australia. A skilful trick-taking game where players bid for the number of tricks they think their partnership can win. The winning bidder is allowed to exchange several cards, and select the trump. There is much to love: the trick-taking; the bidding and selecting trump; the exchanging with the kitty to manipulate your hand; the playing in partnerships. A variant for three players also exists.

Bezique (2 players) - A classic trick-taker for two players that originated in France, was very popular in the early 20th century, and has some similarities to the two player version of the American game Pinochle.

Bridge (4 players) - The ultimate classic among trick-taking card games. It is played in partnerships, and gives much room for much skilful play. Contract Bridge is often played in organized club settings, and the bidding and game-play has an extensive series of conventions that can take some time to learn in order to play well.

Briscola (2-6 players) - An Italian trick-taking game that is quite easy to learn and play especially as a two player game. Using just 40 cards, the aim is play tricks from your hand of three in order to win point scoring cards. Apparently this is especially good with the five player Briscola Chiamata variant.

Euchre (4 players) - Extremely popular as a social game in parts of Canada and the USA, Euchre can especially be fun when played in a casual tournament setting. Just 25 cards are used, with the Jacks being powerful "bowers". One partnership is trying to win the most tricks from a five card hand, with trump determined by a turned up card. Ecarte (2 players) is an excellent trick-taking game that is very similar to Euchre, but better suited for a two player game.

German Whist (2 players) - An excellent Whist style game for two players. Each player has a hand of 13 cards, and the first phase involves each person playing a card in order to compete for the face up card from the top of the stock (the very first card shown is the trump suit); the winner gets that card, the loser gets the next face-down card. When the stock is gone, you play out your remaining 13 cards, and the player winning the most tricks is the winner.

Hearts (3-7 players) - One of the all time classic trick-taking games, where the aim is to avoid taking tricks with Hearts, since these are minus points, while the Queen of Spades is a whopping 13 minus points. There is no trump suit.

Jass (2-4 players) - The national Swiss game, playable with two players or in partnerships. This is part of the Jass family which originated in the Netherlands. The wider family includes Belote (French), Klabberjass/Clob (German), and Klaverjassen (Dutch). The Swiss Jass is somewhat similar to Bezique and Pinochle.

Le Truc (2 players) - This out-of-the-ordinary betting/bluffing/trick-taking game is a 19th century French game using a 32 card deck, and was especially popularized after inclusion in Sid Sackson's Gamut of Games. A brilliant bluffing game where you use a hand of three cards to play only three tricks, but can increase the value of a hand throughout the game, to bluff and cause your opponent to fold. Be aware of some rule variations. Both the French Le Truc and the Spanish Truc (which has 2 player partnerships) are derived from the older English game Put (2 players), which is a simpler two player bluffing game that I can also recommend.

Ninety-Nine (3 players) - This original game by David Parlett is regarded as one of the very best trick-taking games for exactly 3 players. Only 36 cards are used, and from a hand of 12 players lay aside three cards that represent the number of their bid, and play out the remaining 9 cards in tricks, trying to win exactly the number of tricks corresponding to their bid.

Oh Hell (3-7 players) - This goes under many names, including Up and Down the River, Bust, Estimation, and some less savoury titles that are variations on Oh ****. A great trick taking game where you bid how many tricks you can win, while the hand size increases or decreases each round. The game enables considerable skill, because even with bad cards you score if you bid correctly. Numerous scoring variants exist, one being published commercially under the name Wizard.

Pinochle (4 players) - A popular and classic American trick-taking game for partnerships that uses an 80 card deck. Gameplay starts with an auction in which players bid how many points their team will win, with highest bidder picking trump. Each player gets a hand of 20 cards, and individual cards are worth points, as well as combinations of cards in hand (melds). A two-player variant of Pinochle using a single-deck also exists.

Piquet (2 players) - This classic game has a very long history going back several centuries. It is demanding since it has some old-fashioned complications, but is still popular, and regarded as one of the all-time best and most skilful card games for just two players.

Pitch (4 players) - Derived from the old English game All Fours, this game has especially been popular in parts of the USA, and there are many variations. Typically played in partnerships, it begins with a bidding round after players each are dealt six cards, and bid for many of the following four items they think they will have at the end of a hand: High trump, trick with low trump, trick with Jack of trumps, and highest total point value.

Rook (4 players) - Rook is a terrific partnership trick taking game with bidding that was even published commercially under that name with a special deck. The aim is to win tricks with point cards (e.g. the Rook=Joker card is worth 20 points), rather than the maximum number of tricks. The highest bidder has choice of trump, and can exchange with the "nest/kitty" in order to improve their hand. Several good variations exist, and in parts of Canada one of them is played under the name 200 (in French: Deux Cents).

Schnapsen (2 players) - Popular in many parts of Europe, Schnapsen is the national card game of Austria, and is a classic trick-taking card game for two players with a long history, and allows for genuinely skilful and clever play. Played with a small deck, one of its peculiarities is how points are scored for "marriages" (King-Queen couples). For a comprehensive look at the difference between the closely related Sixty Six, and common Schnapsen rule variations, see here and here.

Skat (3 players) - This classic trick-taking game is the national card game of Germany. It features complex scoring and bidding, but is one of the best card games for three players. A similar game with simpler bidding and scoring rules is Schafkopf, which was been Americanized and popularized by immigrants to the USA as Sheepshead. Also related is the demanding Doppelkopf (i.e. Double Sheepshead).

Spades (4 players) - One of the better trick taking games for partnerships, and another classic after being invented and popularized in the USA in the 1930s. Spades are always the trumps, and players bid how many tricks they think they will win in advance. Although the bidding and scoring is not the easiest if you are new to trick-taking games, it is a game that allows for more skill than casual games like euchre.

Whist (4 players) - A simple but classic trick-taking card game from which many others are derived. Played in partnerships, there is no trump, and teams try to win the most tricks as they play out a full hand of 13 cards. Good variations include titles elsewhere on this list, like German Whist (2 players) and Knock Out Whist (3-7 players).
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